RoundService class abstract

A client for a particular game

Implementers

Constructors

RoundService()

Properties

hashCode int
The hash code for this object.
no setterinherited
logger → Logger
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
sc StreamController<bool>
getter/setter pair

Methods

connect() Stream<bool>
Connects to the backend
disconnect() Future<void>
Disconnect from the backend
dispose() → void
Disposes of the RoundService (i.e. disconnects from the server)
errorStream(PlayerID playerID, GameCode code) Stream<GameError>
exitGame(PlayerID playerID, GameCode code) Future<bool>
Causes the client to exit the game
gameLobby(PlayerID playerID, GameCode code) Stream<GameInfo>
gameStream(PlayerID playerID, GameCode code) Stream<GameState<Event, Game>>
newRound(PlayerID playerID, GameCode code) Future<bool>
Sends a new round event to the game server
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
sendEvent<E extends Event>(PlayerID playerID, GameCode code, E event) Future<bool>
Sends event to the game server
startGame(PlayerID playerID, GameCode code) Future<bool>
Sends a start request to the game server
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited