MultiplayerRoundClient class

Inheritance

Constructors

MultiplayerRoundClient(StateNotifierProviderRef<StateNotifier, dynamic> ref, PlayerID multiplayerID)

Properties

debugState RoundInfo
A development-only way to access state outside of StateNotifier.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
If a listener has been added using addListener and hasn't been removed yet.
no setterinherited
mounted bool
Whether dispose was called or not.
no setterinherited
multiplayerID PlayerID
final
onError ErrorListener?
A callback for error reporting if one of the listeners added with addListener throws.
getter/setter pairinherited
ref StateNotifierProviderRef<StateNotifier, dynamic>
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
state RoundInfo
The current "state" of this StateNotifier.
getter/setter pairinherited
stream Stream<RoundInfo>
A broadcast stream representation of a StateNotifier.
no setterinherited

Methods

addListener(Listener<RoundInfo> listener, {bool fireImmediately = true}) RemoveListener
Subscribes to this object.
inherited
clearError() → void
connect(RoundService service) → void
dispose() → void
Frees all the resources associated with this object.
inherited
exitGame() Future<bool>
newRound() Future<bool>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
sendEvent<E extends Event>(E e) Future<bool>
service<T>(T service(RoundService)) → T
startGame() Future<bool>
toString() String
A string representation of this object.
inherited
updateShouldNotify(RoundInfo old, RoundInfo current) bool
Whether to notify listeners or not when state changes
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited