MultiplayerRoundClient class
- Inheritance
-
- Object
- StateNotifier<
RoundInfo> - MultiplayerRoundClient
Constructors
-
MultiplayerRoundClient(StateNotifierProviderRef<
StateNotifier, dynamic> ref, PlayerID multiplayerID)
Properties
- debugState → RoundInfo
-
A development-only way to access state outside of StateNotifier.
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasListeners → bool
-
If a listener has been added using addListener and hasn't been removed yet.
no setterinherited
- mounted → bool
-
Whether dispose was called or not.
no setterinherited
- multiplayerID → PlayerID
-
final
- onError ↔ ErrorListener?
-
A callback for error reporting if one of the listeners added with addListener throws.
getter/setter pairinherited
-
ref
→ StateNotifierProviderRef<
StateNotifier, dynamic> -
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- state ↔ RoundInfo
-
The current "state" of this StateNotifier.
getter/setter pairinherited
-
stream
→ Stream<
RoundInfo> -
A broadcast stream representation of a StateNotifier.
no setterinherited
Methods
-
addListener(
Listener< RoundInfo> listener, {bool fireImmediately = true}) → RemoveListener -
Subscribes to this object.
inherited
-
clearError(
) → void -
connect(
RoundService service) → void -
dispose(
) → void -
Frees all the resources associated with this object.
inherited
-
exitGame(
) → Future< bool> -
newRound(
) → Future< bool> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
sendEvent<
E extends Event> (E e) → Future< bool> -
service<
T> (T service(RoundService)) → T -
startGame(
) → Future< bool> -
toString(
) → String -
A string representation of this object.
inherited
-
updateShouldNotify(
RoundInfo old, RoundInfo current) → bool -
Whether to notify listeners or not when state changes
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited