MultiplayerGameClient class

Inheritance

Constructors

MultiplayerGameClient(StateNotifierProviderRef<StateNotifier, dynamic> ref, PlayerID multiplayerID)

Properties

debugState GameClientInfo
A development-only way to access state outside of StateNotifier.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
If a listener has been added using addListener and hasn't been removed yet.
no setterinherited
mounted bool
Whether dispose was called or not.
no setterinherited
multiplayerID PlayerID
final
onError ErrorListener?
A callback for error reporting if one of the listeners added with addListener throws.
getter/setter pairinherited
ref StateNotifierProviderRef<StateNotifier, dynamic>
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
state GameClientInfo
The current "state" of this StateNotifier.
getter/setter pairinherited
stream Stream<GameClientInfo>
A broadcast stream representation of a StateNotifier.
no setterinherited

Methods

addListener(Listener<GameClientInfo> listener, {bool fireImmediately = true}) RemoveListener
Subscribes to this object.
inherited
connect(GameService service) → void
createGame() Future<GameCode>
deleteGame(GameCode code) Future<bool>
dispose() → void
Frees all the resources associated with this object.
inherited
exitGame() → void
fetchOldGames() → void
joinGame() Future<PlayerName?>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
service<T>(T service(GameService)) → T
setGameCode(GameCode code) → void
setGameConfig(GameConfig config) → void
setPlayerName(PlayerName playerName) → void
toString() String
A string representation of this object.
inherited
updateShouldNotify(GameClientInfo old, GameClientInfo current) bool
Whether to notify listeners or not when state changes
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited