GenericEvent class
A GenericEvent that is handled by the Generic server implementation rather than handling it differently in each game implementation
Constructors
-
GenericEvent.fromJson(Map<
String, dynamic> map) -
factory
- GenericEvent.readyNextRound(String player, {@Default('generic') String type})
-
Signals that
player
is ready for the next roundconstfactory
Properties
-
copyWith
→ $GenericEventCopyWith<
GenericEvent> -
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- player → String
-
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- type → String
-
no setterinherited
Methods
-
map<
TResult extends Object?> ({required TResult readyNextRound(_GenericReadyNextRoundEvent value)}) → TResult -
inherited
-
mapOrNull<
TResult extends Object?> ({TResult? readyNextRound(_GenericReadyNextRoundEvent value)?}) → TResult? -
inherited
-
maybeMap<
TResult extends Object?> ({TResult readyNextRound(_GenericReadyNextRoundEvent value)?, required TResult orElse()}) → TResult -
inherited
-
maybeWhen<
TResult extends Object?> ({TResult readyNextRound(String player, String type)?, required TResult orElse()}) → TResult -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
when<
TResult extends Object?> ({required TResult readyNextRound(String player, String type)}) → TResult -
inherited
-
whenOrNull<
TResult extends Object?> ({TResult? readyNextRound(String player, String type)?}) → TResult? -
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
register(
) → void