GameRegistry class abstract
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
eventFromJson<
E> (JsonMap json) → E -
functions<
E extends Event, T extends Game> (GameType gameType) → GameFunctions< E, T> -
gameFromJson<
E extends Event, T extends Game> (JsonMap json) → T -
initialState(
GameConfig config, IList< Player> iList) → GameState<Event, Game> -
register<
E extends Event, T extends Game> (GameFunctions< E, T> functions) → void -
typeName(
GameState< Event, Game> state) → String