GameFunctions<E extends Event, T extends Game> class
abstract
- Implementers
Constructors
Properties
Methods
-
fromJson(
JsonMap json) → T -
fromJsonE(
JsonMap json) → E -
initialState(
GameConfig config, IList< Player> players) → GameState<E, T> -
next(
covariant GameState< Event, Game> state, GameConfig config, covariant PlayerEvent<Event> event) → NextState<E, T> -
nextRound(
covariant GameState< Event, Game> state, GameConfig config) → GameState<E, T> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited