accept method
void
accept()
Should be invoked when results of compilation are accepted by the client.
Either accept or reject should be called after every compile call.
Implementation
void accept() {
if (_state != _ClientState.waitingForAcceptOrReject) {
throw StateError(
'Called `accept` but there was no previous compile to accept.');
}
_sendCommand('accept');
_state = _ClientState.waitingForRecompile;
}