FDialog class
A modal dialog.
A dialog interrupts the user with important content and expects a response. It is typically used with showAdaptiveDialog and showDialog.
See:
- https://forui.dev/docs/overlay/dialog for working examples.
- FDialogStyle for customizing a dialog's appearance.
- Inheritance
Constructors
-
FDialog({required List<
Widget> actions, FDialogStyle? style, Duration insetAnimationDuration = _defaultDuration, Curve insetAnimationCurve = Curves.decelerate, String? semanticLabel, Widget? title, Widget? body, Axis direction = Axis.vertical, Key? key}) - Creates a FDialog with a title, subtitle, and possible actions.
-
FDialog.adaptive({required List<
Widget> actions, FDialogStyle? style, Duration insetAnimationDuration = _defaultDuration, Curve insetAnimationCurve = Curves.decelerate, String? semanticLabel, Widget? title, Widget? body, Key? key}) -
Creates a adaptive FDialog that lays out the
actions
vertically on FBreakpoints.sm devices and horizontally on larger devices. - FDialog.raw({required Widget builder(BuildContext, FDialogStyle), FDialogStyle? style, Duration insetAnimationDuration = _defaultDuration, Curve insetAnimationCurve = Curves.decelerate, String? semanticLabel, Key? key})
-
Creates a FDialog with a custom builder.
const
Properties
- builder → Widget Function(BuildContext, FDialogStyle)
-
The builder for the dialog's content.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- insetAnimationCurve → Curve
-
The curve to use for the animation shown when the system keyboard intrudes into the space that the dialog is
placed in.
final
- insetAnimationDuration → Duration
-
The duration of the animation to show when the system keyboard intrudes into the space that the dialog is placed in.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- semanticLabel → String?
-
The semantic label of the dialog used by accessibility frameworks to announce screen transitions when the dialog
is opened and closed.
final
- style → FDialogStyle?
-
The dialog's style. Defaults to FThemeData.dialogStyle.
final
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited