FButtonStyles class final
FButtonCustomStyle's style.
- Mixed-in types
Constructors
- FButtonStyles({required FButtonCustomStyle primary, required FButtonCustomStyle secondary, required FButtonCustomStyle destructive, required FButtonCustomStyle outline, required FButtonCustomStyle ghost})
-
Creates a FButtonCustomStyle.
const
- FButtonStyles.inherit({required FColorScheme colorScheme, required FTypography typography, required FStyle style})
-
Creates a FButtonCustomStyle that inherits its properties from the provided
colorScheme
,typography
, andstyle
.
Properties
- destructive → FButtonCustomStyle
-
The destructive button style.
final
- ghost → FButtonCustomStyle
-
The ghost button style.
final
- hashCode → int
-
The hash code for this object.
no setteroverride
- outline → FButtonCustomStyle
-
The outlined button style.
final
- primary → FButtonCustomStyle
-
The primary button style.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- secondary → FButtonCustomStyle
-
The secondary button style.
final
Methods
-
copyWith(
{FButtonCustomStyle? primary, FButtonCustomStyle? secondary, FButtonCustomStyle? destructive, FButtonCustomStyle? outline, FButtonCustomStyle? ghost}) → FButtonStyles - Returns a copy of this FButtonStyles with the given properties replaced.
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override