LevelTile class

Tile used when generating maps meant to be used for individual levels (e.g., dungeons or caverns).

Inheritance

Constructors

LevelTile(LevelTileType type, bool _isOpen)
const

Properties

hashCode int
The hash code for this object.
no setterinherited
isOpen bool
true if the tile is open (generally, things can move through it)
no setteroverride
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
type LevelTileType
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

connector → const LevelTile
Connection between two distinct regions (e.g., between a room and a corridor)
corridor → const LevelTile
Narrow space between two or more larger spaces (e.g., hallways between rooms)
duplicateConnector → const LevelTile
Duplicate connection between two distinct regions that have already been connected by a connector.
room → const LevelTile
Part of a contiguous room or larger open space
solid → const LevelTile
Solid ground/stone/rock; impassible