FieldSwitch class

Switch is a two state button that can be either on or off.

Constructors

FieldSwitch({String? label, String? hint, bool? enabled, Map<String, dynamic>? inputDecoration, String? type, dynamic initialValue, double? sequence, String? icon, int? iconSize, String? iconTooltip, String? iconTooltipPosition, String? iconColor, String? colorActive, String? colorHover, String? colorDisabled, String? colorFocus, String? colorError})
const

Properties

colorActive String?
final
colorDisabled String?
final
colorError String?
final
colorFocus String?
final
colorHover String?
final
enabled bool?
final
hashCode int
The hash code for this object.
no setterinherited
hint String?
final
icon String?
final
iconColor String?
final
iconSize int?
final
iconTooltip String?
final
iconTooltipPosition String?
final
initialValue → dynamic
final
inputDecoration Map<String, dynamic>?
final
label String?
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
sequence double?
final
type String?
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited