createState method
Creates the mutable state for this widget at a given location in the tree.
Subclasses should override this method to return a newly created instance of their associated State subclass:
@override
State<SomeWidget> createState() => _SomeWidgetState();
The framework can call this method multiple times over the lifetime of a StatefulWidget. For example, if the widget is inserted into the tree in multiple locations, the framework will create a separate State object for each location. Similarly, if the widget is removed from the tree and later inserted into the tree again, the framework will call createState again to create a fresh State object, simplifying the lifecycle of State objects.
Implementation
@override
State<StatefulWidget> createState() {
return PaginatorState<T>(
pageLoadFuture,
pageItemsGetter,
listItemBuilder,
loadingWidgetBuilder,
errorWidgetBuilder,
emptyListWidgetBuilder,
totalItemsGetter,
pageErrorChecker,
gridDelegate,
scrollViewKey,
scrollDirection,
reverse,
scrollPhysics,
padding,
shrinkWrap,
scrollController,
primary,
semanticChildCount,
cacheExtent,
addAutomaticKeepAlives,
addRepaintBoundaries,
addSemanticIndexes,
itemExtent,
onPageChanged,
pageSnapping,
pageController,
listType,
);
}