createState method

  1. @override
State<StatefulWidget> createState()
override

Creates the mutable state for this widget at a given location in the tree.

Subclasses should override this method to return a newly created instance of their associated State subclass:

@override
State<SomeWidget> createState() => _SomeWidgetState();

The framework can call this method multiple times over the lifetime of a StatefulWidget. For example, if the widget is inserted into the tree in multiple locations, the framework will create a separate State object for each location. Similarly, if the widget is removed from the tree and later inserted into the tree again, the framework will call createState again to create a fresh State object, simplifying the lifecycle of State objects.

Implementation

@override
State<StatefulWidget> createState() {
  return PaginatorState<T>(
    pageLoadFuture,
    pageItemsGetter,
    listItemBuilder,
    loadingWidgetBuilder,
    errorWidgetBuilder,
    emptyListWidgetBuilder,
    totalItemsGetter,
    pageErrorChecker,
    gridDelegate,
    scrollViewKey,
    scrollDirection,
    reverse,
    scrollPhysics,
    padding,
    shrinkWrap,
    scrollController,
    primary,
    semanticChildCount,
    cacheExtent,
    addAutomaticKeepAlives,
    addRepaintBoundaries,
    addSemanticIndexes,
    itemExtent,
    onPageChanged,
    pageSnapping,
    pageController,
    listType,
  );
}