TranslateGradient class

This class's transform method considers TextDirection and will consider positive values as translation to the right if ltr and translate left for positive values if rtl.

The default TransformGradient for Foil.

Inheritance
Mixed in types

Constructors

TranslateGradient({required double percentX, required double percentY})
This class's transform method considers TextDirection and will consider positive values as translation to the right if ltr and translate left for positive values if rtl.
const

Properties

hashCode int
The hash code for this object.
no setterinherited
percentX double
An unbounded double that represents a percentage of the Rect bounds to translate the gradient. May be positive or negative. May exceed ± 1.0.
final
percentY double
An unbounded double that represents a percentage of the Rect bounds to translate the gradient. May be positive or negative. May exceed ± 1.0.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited
transform(Rect bounds, {TextDirection? textDirection}) Matrix4?
When a Gradient creates its Shader, it will call this method to determine what transform to apply to the shader for the given Rect and TextDirection.
override

Operators

operator ==(Object other) bool
The equality operator.
inherited