TranslateGradient class
This class's transform method considers TextDirection and
will consider positive values as translation to the right if ltr
and translate left for positive values if rtl
.
The default TransformGradient for Foil
.
- Inheritance
-
- Object
- GradientTransform
- TranslateGradient
- Mixed-in types
Constructors
- TranslateGradient({required double percentX, required double percentY})
-
This class's transform method considers TextDirection and
will consider positive values as translation to the right if
ltr
and translate left for positive values ifrtl
.const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- percentX → double
-
An unbounded
double
that represents a percentage of the Rectbounds
to translate the gradient. May be positive or negative. May exceed± 1.0
.final - percentY → double
-
An unbounded
double
that represents a percentage of the Rectbounds
to translate the gradient. May be positive or negative. May exceed± 1.0
.final - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
-
transform(
Rect bounds, {TextDirection? textDirection}) → Matrix4? -
When a Gradient creates its Shader, it will call this method to
determine what transform to apply to the shader for the given Rect and
TextDirection.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited