Roll class
Provide a Roll
for Foil
.
Sharing Gradients
A gradient in an ancestral Roll
may be provided to a descendent Foil
as its Foil.gradient
if one is not explicitly perscribed in the Foil
.
- If neither an ancestral
Roll
nor aFoil
dictates its owngradient
, then the default isFoils.rainbows.linear
. - A descendent that provides its own
Foil.gradient
will override this gradient.
Animations
This Roll
can also serve to provide animation properties
to a descendent Foil
, regardless if its serving its gradient.
The crinkle parameter defaults to Crinkle.smooth which is
not animated (although each Roll
has its own AnimationController
).
A Crinkle
dictates speed, intensity, and directionality of animation.
- Crinkle.twinkling is a very slow moving preset
- Crinkle.vivacious is a highly-animated preset
- Build your own or opt to Crinkle.copyWith a preset
- Crinkle.scalar property can be used to invert, scale, or negate axes
- Crinkle.period determines the loop
Duration
A Literally Shared Gradient
TODO:
Ideally a Roll
will allow the definition of a swath of space,
dictated by the tree underneath it, to shade with a single larger
Gradient
from which any descendent Foil
widgets could be offset/masked.
- Inheritance
- Mixed-in types
Constructors
Properties
- child → Widget?
-
The widget directly below
this
one in the tree.final - crinkle → Crinkle
-
This
Roll
can also serve to provide animation properties to a descendentFoil
, regardless if its serving its gradient.final - gradient → Gradient?
-
The
Gradient
to provide to any childrenFoil
widgets.final - hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → RollState -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
of(
BuildContext context) → RollState? - Returns the nearest RollState ancestor.