FlyingWidget class

A widget that creates a flying animation effect for any child widget.

This widget allows you to create a flying animation where a widget appears to fly up from its original position while optionally shaking and fading out. It's commonly used for effects like "like" animations or other celebratory UI elements.

Example:

FlyingWidget(
  coverWidget: Icon(Icons.favorite, color: Colors.red),
  child: Icon(Icons.favorite, color: Colors.red),
  animationController: animationController,
  flyHeight: 200.0,
  isShake: true,
)
Inheritance

Constructors

FlyingWidget({Key? key, Widget? coverWidget, double flyHeight = 100, bool isTopStart = false, bool isShake = true, required AnimationController animationController, required Widget child})
const

Properties

animationController AnimationController
The controller for the flying animation. Use this to control when the animation starts and stops.
final
child Widget
The widget that will be animated to fly away.
final
coverWidget Widget?
The widget that stays in place while the child flies away. If null, the child will fly from its current position.
final
flyHeight double
The maximum height the widget will fly to before disappearing.
final
hashCode int
The hash code for this object.
no setterinherited
isShake bool
Whether the widget should shake during the animation.
final
isTopStart bool
Whether the flying animation should start from the top of the cover widget. If false, it starts from the center.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<FlyingWidget>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited