sceneStyleProps top-level constant
The table's STYLE SUBSET: exactly what a SceneTextStyle carries, and
exactly what sceneTextStyleFields names — pinned both ways, so a row
added here without a field there would be authorable and unshareable.
Every one of these is spelled inside the node's one style: argument.
Implementation
const sceneStyleProps = <SceneProp>[
SceneProp(
'fontFamily',
ScenePropKind.string,
owner: ScenePropOwner.text,
read: _fontFamily,
write: _setFontFamily,
),
SceneProp(
'fontSize',
ScenePropKind.number,
owner: ScenePropOwner.text,
defaultValue: 16.0,
animatable: true,
read: _fontSize,
write: _setFontSize,
),
SceneProp(
'weight',
ScenePropKind.choice,
owner: ScenePropOwner.text,
defaultValue: SceneFontWeight.w400,
choices: _weights,
read: _weight,
write: _setWeight,
),
SceneProp(
'italic',
ScenePropKind.boolean,
owner: ScenePropOwner.text,
defaultValue: false,
read: _italic,
write: _setItalic,
),
SceneProp(
'letterSpacing',
ScenePropKind.number,
owner: ScenePropOwner.text,
defaultValue: 0.0,
animatable: true,
read: _letterSpacing,
write: _setLetterSpacing,
),
SceneProp(
'wordSpacing',
ScenePropKind.number,
owner: ScenePropOwner.text,
defaultValue: 0.0,
animatable: true,
read: _wordSpacing,
write: _setWordSpacing,
),
// A multiple of the font size, and 1.15 because that is what the renderer
// used to hardcode: the default moves nothing, and now a file can reach it.
SceneProp(
'lineHeight',
ScenePropKind.number,
owner: ScenePropOwner.text,
defaultValue: 1.15,
animatable: true,
read: _lineHeight,
write: _setLineHeight,
),
SceneProp(
'color',
ScenePropKind.color,
owner: ScenePropOwner.text,
defaultValue: SceneColor(0xFF1A1A1A),
animatable: true,
read: _color,
write: _setColor,
),
SceneProp(
'textCase',
ScenePropKind.choice,
owner: ScenePropOwner.text,
defaultValue: SceneTextCase.none,
choices: _cases,
read: _textCase,
write: _setTextCase,
),
SceneProp(
'decoration',
ScenePropKind.choice,
owner: ScenePropOwner.text,
defaultValue: SceneTextDecoration.none,
choices: _decorations,
read: _decoration,
write: _setDecoration,
),
SceneProp(
'decorationColor',
ScenePropKind.color,
owner: ScenePropOwner.text,
read: _decorationColor,
write: _setDecorationColor,
),
SceneProp(
'decorationThickness',
ScenePropKind.number,
owner: ScenePropOwner.text,
defaultValue: 1.0,
animatable: true,
read: _decorationThickness,
write: _setDecorationThickness,
),
SceneProp(
'decorationStyle',
ScenePropKind.choice,
owner: ScenePropOwner.text,
defaultValue: SceneTextDecorationStyle.solid,
choices: _decorationStyles,
read: _decorationStyle,
write: _setDecorationStyle,
),
SceneProp(
'layers',
ScenePropKind.layers,
owner: ScenePropOwner.text,
defaultValue: <TextLayer>[],
read: _layers,
write: _setLayers,
),
// The face's own dials. The map is one property; each axis is a part of
// it, so `axes.wght` binds and animates while the map does neither.
SceneProp(
'axes',
ScenePropKind.axes,
owner: ScenePropOwner.text,
defaultValue: <String, double>{},
read: _axes,
write: _setAxes,
),
];