SceneTextStyle class
A text style: the text subset of the property table, as one value — what
a token names and a TextNode takes as style:, so a whole typographic
treatment is shared in one move.
Every field is nullable, because a style sets what it sets: a style that
says only weight leaves size and colour to the table's defaults. A node
spells ONE of these and nothing else — an override is
tokens.title.copyWith(fontSize: 60), a delta on the style rather than a
property beside it. A property written equal to the
style's is indistinguishable from an inherited one and follows the style;
there is no override flag, by decision.
Constructors
-
SceneTextStyle({String? fontFamily, double? fontSize, SceneFontWeight? weight, bool? italic, double? letterSpacing, double? wordSpacing, double? lineHeight, SceneColor? color, SceneTextCase? textCase, SceneTextDecoration? decoration, SceneColor? decorationColor, double? decorationThickness, SceneTextDecorationStyle? decorationStyle, List<
TextLayer> ? layers, Map<String, double> ? axes}) -
const
-
SceneTextStyle.fromValues(Map<
String, Object?> v) -
A style from the table's own names — what a reader builds when it has
values by name rather than by field, and the inverse of values.
factory
Properties
-
axes
→ Map<
String, double> ? -
A variable face's axes, by their four-letter tags —
wght,wdth,slnt, and whatever else the font declares. Null is "this style says nothing about them"; an EMPTY map is a style that puts every axis back at the font's own default, which is how a style clears axes it inherited.final - color → SceneColor?
-
final
- decoration → SceneTextDecoration?
-
final
- decorationColor → SceneColor?
-
Null means the line takes the text's own colour.
final
- decorationStyle → SceneTextDecorationStyle?
-
final
- decorationThickness → double?
-
final
- fontFamily → String?
-
The family name as the app declares it in its pubspec, or null to take
whatever the surrounding
DefaultTextStylegives.final - fontSize → double?
-
final
- hashCode → int
-
The hash code for this object.
no setteroverride
- italic → bool?
-
final
-
layers
→ List<
TextLayer> ? -
The paint stack, back to front. Null is "this style says nothing about
paint"; an EMPTY list is a style that says the text is painted once,
with its own colour — which is how a style clears a stack it inherited.
final
- letterSpacing → double?
-
Tracking, in logical pixels — negative tightens, which is what a
display size almost always wants.
final
- lineHeight → double?
-
Leading, as a multiple of the font size.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- textCase → SceneTextCase?
-
final
-
values
→ Map<
String, Object> -
The properties this style sets, by the table's name — what an emitter
compares a node against, and what an inspector marks as inherited.
no setter
- weight → SceneFontWeight?
-
final
- wordSpacing → double?
-
final
Methods
-
copyWith(
{String? fontFamily, double? fontSize, SceneFontWeight? weight, bool? italic, double? letterSpacing, double? wordSpacing, double? lineHeight, SceneColor? color, SceneTextCase? textCase, SceneTextDecoration? decoration, SceneColor? decorationColor, double? decorationThickness, SceneTextDecorationStyle? decorationStyle, List< TextLayer> ? layers, Map<String, double> ? axes}) → SceneTextStyle - This style with values laid over it — the delta spelling a node uses, and the one place the file says "that treatment, but bigger". A null argument is "not given": a style cannot unset a property, because resetting to the style is what the editor does instead.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
sets(
String prop) → bool -
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override