SceneProp constructor
const
SceneProp(
- String name,
- ScenePropKind kind, {
- required Object? read(
- SceneNode node
- required void write(),
- Object? defaultValue,
- String? wireKey,
- ScenePropOwner owner = ScenePropOwner.any,
- bool animatable = false,
- SceneChoices? choices,
- List<
String> ? sides, - SceneQuad quad(
- Object? wire
- bool byHand = false,
- String? kindName,
- String? unit,
- double? softMin,
- double? softMax,
- bool angular = false,
- double? identity,
- ScenePick? pick,
Implementation
const SceneProp(
this.name,
this.kind, {
required this.read,
required this.write,
this.defaultValue,
this.wireKey,
this.owner = ScenePropOwner.any,
this.animatable = false,
this.choices,
this.sides,
this.quad,
this.byHand = false,
this.kindName,
this.unit,
this.softMin,
this.softMax,
this.angular = false,
this.identity,
this.pick,
});