ScenePick enum

Where the editor finds the choices for a string row — see SceneProp.pick. Each names something in the project, and the two that depend on a model read the same node's asset row for which one.

Inheritance
Available extensions

Values

modelAsset → const ScenePick

A model file under the package's assets/ — a .glb or .gltf.

modelMesh → const ScenePick

A mesh in the node's asset, by the name the modeller gave it.

modelClip → const ScenePick

A clip in the node's asset, by name.

Properties

hashCode → int
The hash code for this object.
no setterinherited
index → int
A numeric identifier for the enumerated value.
no setterinherited
name → String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

values → const List<ScenePick>
A constant List of the values in this enum, in order of their declaration.