SceneBlendMode enum
How a pass lands on what is already there — the modes a design tool
offers on a layer, by Flutter's names. normal is the engine's
srcOver; the rest are spelled the same on both sides, which the bridge
test pins name by name.
- Inheritance
- Available extensions
Values
- normal → const SceneBlendMode
- multiply → const SceneBlendMode
- screen → const SceneBlendMode
- overlay → const SceneBlendMode
- darken → const SceneBlendMode
- lighten → const SceneBlendMode
- colorDodge → const SceneBlendMode
- colorBurn → const SceneBlendMode
- hardLight → const SceneBlendMode
- softLight → const SceneBlendMode
- difference → const SceneBlendMode
- exclusion → const SceneBlendMode
- hue → const SceneBlendMode
- saturation → const SceneBlendMode
- color → const SceneBlendMode
- luminosity → const SceneBlendMode
Properties
- flutter → BlendMode
-
Available on SceneBlendMode, provided by the SceneBlendModeToFlutter extension
By name, not by index: the scene's list is the designer's sixteen and Flutter's is the engine's twenty-nine, in another order.no setter - hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
SceneBlendMode> - A constant List of the values in this enum, in order of their declaration.