LinearPaint class
A gradient down the box by default, which is what a metal or a sunset face wants.
- Inheritance
-
- Object
- ScenePaint
- SceneGradient
- LinearPaint
Constructors
-
LinearPaint({required List<
SceneColor> colors, List<double> ? stops, SceneAlignment begin = SceneAlignment.topCenter, SceneAlignment end = SceneAlignment.bottomCenter}) -
const
Properties
- begin → SceneAlignment
-
final
-
colors
→ List<
SceneColor> -
finalinherited
- end → SceneAlignment
-
final
- hashCode → int
-
The hash code for this object.
no setteroverride
-
resolvedStops
→ List<
double> -
stops when they give one position per colour, otherwise the even
spread. The engine refuses any other shape, so this is what reaches it.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
stops
→ List<
double> ? -
One position per colour, 0..1 along the gradient. Null spreads the
colours evenly — what the file omits, and what the editor writes out
the first time a stop is moved.
finalinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
-
toWire(
) → Object -
override
-
withStops(
List< SceneColor> colors, List<double> ? stops) → LinearPaint -
This gradient with other colours at other positions, its shape kept —
what every stop edit is.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override