BoundMotion class

A motion document bound to one scene: the timeline built as a playable tree, and the pair guarded. Unplaced groups bind too — group hands them out for independent play — but only the timeline plays through apply.

Inheritance

Constructors

BoundMotion.bind(MotionDocument doc, SceneDocument scene)
factory

Properties

clock → SceneValue<Duration>
Where this playable was last applied — scene time, for what is drawn by the clock rather than by a track: a shader pass's uTime. Every apply records it before it writes; one never applied is at zero, and a player's stop puts it back there. A child's is its own local time.
finalinherited
doc → MotionDocument
final
duration → Duration
no setteroverride
hashCode → int
The hash code for this object.
no setterinherited
position → Duration
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
scene → SceneDocument
final

Methods

apply(Duration t) → void
override
claimDriver(Object driver) → void
Claim exclusive drive. Refuses (with the fix) when another driver holds it; re-claiming by the same driver is a no-op.
inherited
clearFx() → void
Remove this playable's contributions — cancel semantics: the authored values were never touched (probed).
override
group(String name) → BoundGroup
A bound group by name — placed or library asset alike; hand it to its own player for independent play. Names are the editor's, so this is the editor's door; a compiled motion holds its groups as fields.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
releaseDriver(Object driver) → void
Release, if driver is the one holding it.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited