holds property

Map<int, Duration> holds
final

Extra source time to pump before the phase at each index — a hold.

The one thing a reel asks of the run rather than of the picture. A hold is not a freeze: the app keeps animating through it, because the frames are really pumped, which is the whole reason a reel is a re-run and not a post-process.

Implementation

final Map<int, Duration> holds;