Reel class
A reel: what the output shows, when, and what the stage is told while it does.
Built by an ScenarioReelEdit from a Take and then handed to a second, filming run. It is a structure, not a stream — every decision is made before a pixel is drawn, which is what lets a camera start moving before the tap it is moving toward.
Constructors
Properties
-
cues
→ List<
CueSpan> -
What the stage is told, over stretches of output time.
final
- duration → Duration
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
-
holds
→ Map<
int, Duration> -
Extra source time to pump before the phase at each index — a hold.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
shots
→ List<
ReelShot> -
The output, in order and contiguous.
final
- stage → ReelStage
-
What the frames are drawn through. An edit that built a scene hands it
over here, so a reel is one object: the picture and the timing of it.
final
Methods
-
cuesAt(
Duration at) → List< CueSpan> -
The cues live at
at. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited