Reel class

A reel: what the output shows, when, and what the stage is told while it does.

Built by an ScenarioReelEdit from a Take and then handed to a second, filming run. It is a structure, not a stream — every decision is made before a pixel is drawn, which is what lets a camera start moving before the tap it is moving toward.

Constructors

Reel({required List<ReelShot> shots, required List<CueSpan> cues, required Map<int, Duration> holds, ReelStage stage = const BareStage()})

Properties

cues → List<CueSpan>
What the stage is told, over stretches of output time.
final
duration → Duration
no setter
hashCode → int
The hash code for this object.
no setterinherited
holds → Map<int, Duration>
Extra source time to pump before the phase at each index — a hold.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
shots → List<ReelShot>
The output, in order and contiguous.
final
stage → ReelStage
What the frames are drawn through. An edit that built a scene hands it over here, so a reel is one object: the picture and the timing of it.
final

Methods

cuesAt(Duration at) → List<CueSpan>
The cues live at at.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited