merge method

  1. @override
PointerArgs merge(
  1. SceneArgs fx
)
override

This, with fx on top — how an animated frame is built. Every generated override narrows the return to its own type, so the whole render path stays typed.

Implementation

@override
PointerArgs merge(SceneArgs fx) => PointerArgs(
  ink: fx.color('ink') ?? ink,
  paper: fx.color('paper') ?? paper,
  size: fx.number('size') ?? size,
  ripple: fx.flag('ripple') ?? ripple,
);