CustomFloatingActionButton class

A FloatingActionButton that uses a ScaleTransition when animating.

Use this to bring attention to the button when the user needs to, for example, add a record when there are none.

Inheritance

Constructors

CustomFloatingActionButton({Key? key, required VoidCallback onPressed, bool autofocus = false, Clip clipBehavior = Clip.none, Duration duration = const Duration(seconds: 1), Object? heroTag, Widget child = const Icon(Icons.add), bool mini = false, ShapeBorder? shape, bool shouldAnimate = false, String? tooltip})
A FloatingActionButton that uses a ScaleTransition when animating.
const

Properties

autofocus bool
True if this widget will be selected as the initial focus when no other node in its scope is currently focused.
final
child Widget
The widget below this widget in the tree.
final
clipBehavior Clip
The content will be clipped (or not) according to this option.
final
duration Duration
The length of time this animation should last.
final
hashCode int
The hash code for this object.
no setterinherited
heroTag Object?
The tag to apply to the button's Hero widget.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
mini bool
Controls the size of this button.
final
onPressed VoidCallback
The callback that is called when the button is tapped.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shape ShapeBorder?
The shape of the button's Material.
final
shouldAnimate bool
Determines if the button should animate.
final
tooltip String?
Text that describes the action that will occur when the button is pressed.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<CustomFloatingActionButton>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited