CustomFloatingActionButton class
A FloatingActionButton that uses a ScaleTransition when animating.
Use this to bring attention to the button when the user needs to, for example, add a record when there are none.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- CustomFloatingActionButton
Constructors
- CustomFloatingActionButton({Key? key, required VoidCallback onPressed, bool autofocus = false, Clip clipBehavior = Clip.none, Duration duration = const Duration(seconds: 1), Object? heroTag, Widget child = const Icon(Icons.add), bool mini = false, ShapeBorder? shape, bool shouldAnimate = false, String? tooltip})
-
A FloatingActionButton that uses a ScaleTransition
when animating.
const
Properties
- autofocus → bool
-
True if this widget will be selected as the initial
focus when no other node in its scope is currently focused.
final
- child → Widget
-
The widget below this widget in the tree.
final
- clipBehavior → Clip
-
The content will be clipped (or not) according to this option.
final
- duration → Duration
-
The length of time this animation should last.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- heroTag → Object?
-
The tag to apply to the button's Hero widget.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- mini → bool
-
Controls the size of this button.
final
- onPressed → VoidCallback
-
The callback that is called when the button is tapped.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shape → ShapeBorder?
-
The shape of the button's Material.
final
- shouldAnimate → bool
-
Determines if the button should animate.
final
- tooltip → String?
-
Text that describes the action that will occur when the button is pressed.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< CustomFloatingActionButton> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited