WallBlueprint class
Define the blueprint of the wall. It contains (relative) location of all stones, and the overall size of the wall.
Constructors
-
WallBlueprint({required Map<
Stone, StoneStartPosition> stonesPosition, required WallSize size})
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- size → WallSize
-
final
-
stonesPosition
→ Map<
Stone, StoneStartPosition> -
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited