WallSize class
Define the wall width and height, where 1 unit refers to the side of a wall layer. So all these values must be multiplied by the length of a side (in logical pixels), if you want to have to logical pixels dimension.
Properties
- flipped → dynamic
-
Flip width with Height, and returns a new instance
no setter
- hashCode → int
-
The hash code for this object.
no setteroverride
- height → int
-
Wall relative height
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- surface → dynamic
-
Compute surface area of the wall size
no setter
- width → int
-
Wall relative width
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator *(
double stoneSide) → Size - Let's you multiply the wall size by a logical pixels width, to have the logical pixels dimensions of the wall.
-
operator ==(
Object other) → bool -
The equality operator.
override