UnityWidget class

Inheritance

Constructors

UnityWidget({Key? key, required UnityCreatedCallback onUnityCreated, UnityMessageCallback? onUnityMessage, bool fullscreen = false, bool enablePlaceholder = false, bool runImmediately = false, bool unloadOnDispose = false, bool printSetupLog = true, UnityUnloadCallback? onUnityUnloaded, Set<Factory<OneSequenceGestureRecognizer>>? gestureRecognizers, Widget? placeholder, bool? useAndroidViewSurface = false, UnitySceneChangeCallback? onUnitySceneLoaded, int uiLevel = 1, BorderRadius borderRadius = BorderRadius.zero, TextDirection? layoutDirection, bool hideStatus = false})

Properties

borderRadius BorderRadius
Border radius
final
enablePlaceholder bool
This flag enables placeholder widget
final
fullscreen bool
Set to true to force unity to fullscreen
final
gestureRecognizers Set<Factory<OneSequenceGestureRecognizer>>?
final
hashCode int
The hash code for this object.
no setterinherited
hideStatus bool
Set to true to force unity to fullscreen
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
layoutDirection TextDirection?
The layout direction to use for the embedded view.
final
onUnityCreated UnityCreatedCallback
Event fires when the unity player is created.
final
onUnityMessage UnityMessageCallback?
Event fires when the UnityWidget gets a message from unity.
final
onUnitySceneLoaded UnitySceneChangeCallback?
Event fires when the UnityWidget gets a scene loaded from unity.
final
onUnityUnloaded UnityUnloadCallback?
Event fires when the UnityWidget unity player gets unloaded.
final
placeholder Widget?
This is just a helper to render a placeholder widget
final
printSetupLog bool
This flag enables placeholder widget
final
runImmediately bool
This flag tells android to load unity as the flutter app starts (Android only)
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
uiLevel int
Controls the layer in which unity widget is rendered in flutter (defaults to 1)
final
unloadOnDispose bool
This flag tells android to unload unity whenever widget is disposed
final
useAndroidViewSurface bool?
This flag allows you use AndroidView instead of PlatformViewLink for android
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → _UnityWidgetState
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited