AudioTrimmer class
Helps in loading audio from file, saving trimmed audio to a file and gives audio playback controls. Some of the helpful methods are:
- loadAudio()
saveTrimmedAudio)
- audioPlaybackControl()
Constructors
Properties
- audioPlayer → AudioPlayer?
-
no setter
- currentAudioFile ↔ File?
-
getter/setter pair
-
eventStream
→ Stream<
TrimmerEvent> -
Listen to this stream to catch the events
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
audioPlaybackControl(
{required double startValue, required double endValue}) → Future< bool> - For getting the audio controller state, to know whether the audio is playing or paused currently.
-
dispose(
) → void - Clean up
-
loadAudio(
{required File audioFile}) → Future< void> - Loads a audio using the path provided.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
saveTrimmedAudio(
{required double startValue, required double endValue, required dynamic onSave(String? outputPath), bool applyAudioEncoding = false, FileFormat? outputFormat, String? ffmpegCommand, String? customAudioFormat, int? fpsGIF, int? scaleGIF, String? audioFolderName, String? audioFileName, StorageDir storageDir = StorageDir.temporaryDirectory}) → Future< void> - Saves the trimmed audio to file system.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited