SoundButton class

A customizable button widget that plays a sound and provides haptic feedback when pressed.

Use this widget to enhance your app's interactivity by adding sound effects (either default or custom) and optional vibrations on button presses.

Example:

SoundButton(
  defaultSound: DefaultSound.click,
  child: Text('Click Me'),
  onPressed: () => print('Button clicked!'),
)
Inheritance

Constructors

SoundButton({Key? key, String? soundPath, DefaultSound? defaultSound, double volume = 1.0, double playbackSpeed = 1.0, bool loopSound = false, bool enableHaptic = true, required Widget child, VoidCallback? onPressed, ButtonStyle? style})
Creates a SoundButton with the specified properties.
const

Properties

child Widget
The child widget to display inside the button.
final
defaultSound DefaultSound?
The default sound to play, if soundPath is not provided.
final
enableHaptic bool
Whether to enable haptic feedback (vibration) on press.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
loopSound bool
Whether to loop the sound.
final
onPressed VoidCallback?
The callback to execute when the button is pressed.
final
playbackSpeed double
The playback speed (e.g., 1.0 for normal, 2.0 for double speed).
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
soundPath String?
The path to a custom sound file (e.g., 'assets/sounds/custom.mp3'). If provided, this overrides defaultSound.
final
style ButtonStyle?
The style to apply to the button.
final
volume double
The volume level for sound playback (0.0 to 1.0).
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<SoundButton>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited