ShakeTrigger class abstract

Unified trigger abstraction for shake animations.

ShakeTrigger is a lightweight interface used by ShakeContainer to listen for "shake events".

A shake is an event signal, not a UI state.

This makes it easy to integrate with different architectures, such as:

Example (Stream)

final controller = StreamController<void>.broadcast();
final trigger = StreamShakeTrigger(controller.stream);

ShakeContainer(
  trigger: trigger,
  config: ShakePreset.error,
  child: const Text('Shake me'),
);

controller.add(null); // triggers shake

Notes:

Implemented types
Implementers

Constructors

ShakeTrigger()

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

addListener(VoidCallback listener) → void
Register a closure to be called when the object notifies its listeners.
inherited
dispose() → void
Disposes any internal resources.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that the object notifies.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited