WeatherRainLayer class
WeatherRainLayer A post-process layer that simulates rainy glass refraction and blur over its child. Place it in a Stack between your background content and any foreground UI you want to keep sharp.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- WeatherRainLayer
Constructors
Properties
- child → Widget
-
Content captured by the shader. Typically matches the area you want the
rainy glass effect to cover.
final
- enabled → bool
-
When false, bypasses the shader and returns child directly.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- height → double?
-
Optional explicit height to enforce on the layer.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- lockToScreen → bool
-
When true in non-backdrop mode, the raindrop pattern is anchored to
screen space, so it does not move when this widget scrolls. The effect
is still applied to this widget's child only.
final
- maxBlur → double
-
Maximum blur radius (in pixels) for areas away from drops.
final
- minBlur → double
-
Minimum blur radius (in pixels) at the drops/trails.
final
- rainAmount → double
-
Overall rain intensity (0..1). Drives drop density and motion.
final
- refraction → double
-
Refraction strength (in pixels) applied to the underlying content.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- speed → double
-
Speed multiplier for the animation timeline.
final
- useBackdrop → bool
-
When true, use BackdropFilter + ImageFilter.shader to sample the
pixels behind this widget (i.e. real backdrop). In this mode, child
is rendered as the overlay content and is not used as the sampled image.
final
- width → double?
-
Optional explicit width to enforce on the layer.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< WeatherRainLayer> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited