GamepadPowerState enum

The current power state of a gamepad.

This does not include the current power level, just how the gamepad is getting power. Note that wireless USB receivers or dongles may report an inaccurate state -- eg, a receiver could emit noBattery while the wireless gamepad itself is onBattery.

Inheritance
Available extensions

Values

error → const GamepadPowerState

Could not determine the gamepad's state.

const GamepadPowerState(-1)
unknown → const GamepadPowerState

The state is unknown.

const GamepadPowerState(0)
onBattery → const GamepadPowerState

The gamepad is using its battery.

const GamepadPowerState(1)
noBattery → const GamepadPowerState

The gamepad is connected via a wire and doesn't have a battery.

const GamepadPowerState(2)
charging → const GamepadPowerState

The gamepad is connected via a wire and is charging its battery.

const GamepadPowerState(3)
charged → const GamepadPowerState

The gamepad is connected via a wire and its battery is fully charged.

const GamepadPowerState(4)

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
value int
The C++ value of this state.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

fromValue(int value) GamepadPowerState
Parses a state by its C++ value.

Constants

values → const List<GamepadPowerState>
A constant List of the values in this enum, in order of their declaration.