GpuTextureSource class Assets and loading

Wraps a raw gpu.Texture as a TextureSource, for advanced or interop cases that already own a GPU texture (widget/particle textures, custom pipelines) and do not need Texture2D's image decode and mip generation.

Implemented types

Constructors

GpuTextureSource(Texture texture, {SamplerOptions? sampler})

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
sampledSampler SamplerOptions
The sampler this source is bound with.
no setteroverride
sampledTexture Texture?
The GPU texture to sample this frame, or null when none is available yet (a live source before its first frame; callers substitute a placeholder).
no setteroverride
sampler SamplerOptions
final
texture Texture
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited