SplatColorSpace enum Gaussian splatting

How a splat file's colors relate to the renderer's linear HDR pipeline.

Captured splats are usually trained against display-referred (sRGB encoded) images, so their colors must be decoded to linear before they enter the scene's linear HDR pipeline. Procedurally constructed splats whose colors are already linear skip the decode.

Inheritance
Available extensions

Values

displayReferred → const SplatColorSpace

Colors are sRGB encoded (the trained-capture convention). The renderer decodes them to linear after evaluating spherical harmonics.

linear → const SplatColorSpace

Colors are already linear; no decode is applied.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<SplatColorSpace>
A constant List of the values in this enum, in order of their declaration.