SplatColorSpace enum Gaussian splatting
How a splat file's colors relate to the renderer's linear HDR pipeline.
Captured splats are usually trained against display-referred (sRGB encoded) images, so their colors must be decoded to linear before they enter the scene's linear HDR pipeline. Procedurally constructed splats whose colors are already linear skip the decode.
Values
- displayReferred → const SplatColorSpace
-
Colors are sRGB encoded (the trained-capture convention). The renderer decodes them to linear after evaluating spherical harmonics.
- linear → const SplatColorSpace
-
Colors are already linear; no decode is applied.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
SplatColorSpace> - A constant List of the values in this enum, in order of their declaration.