ShadowCasterFaces enum Lighting and environment

Which faces of a shadow caster are rendered into the shadow map (the others are culled). Trades the two shadow-map failure modes (self-shadow acne vs peter-panning) against each other.

Inheritance
Available extensions

Values

front → const ShadowCasterFaces

Render the light-facing (front) faces; cull back faces. The general-purpose default. Self-shadow acne on lit surfaces is held off by the depth and normal bias, which is hard to tune at grazing light angles.

back → const ShadowCasterFaces

Render the faces pointing away from the light (back faces); cull front faces ("second-depth" shadow mapping). For solid, watertight geometry this removes self-shadow acne on lit surfaces, since the recorded depth is the far side of the body. The tradeoff is peter-panning (a shadow can detach from a thin caster); on thick bodies the offset hides inside the solid, so this is a good fit for blocky/voxel worlds.

both → const ShadowCasterFaces

Render both faces (no culling). Records the nearest face, like front for closed geometry, but also captures one-sided or open meshes.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<ShadowCasterFaces>
A constant List of the values in this enum, in order of their declaration.