shaderForEnvironment method

Shader shaderForEnvironment(
  1. EnvironmentMap environment
)

The shader to draw with against environment, picking the variant whose radiance sampler matches the layout of the environment actually sampled (sampledEnvironment when set). The encoder builds the pipeline from this, and bind fills that pipeline's slots, so both must agree.

Implementation

gpu.Shader shaderForEnvironment(EnvironmentMap environment) =>
    usesRadianceCubeVariant(environment)
    ? radianceCubeFragmentShader!
    : fragmentShader;