ShaderBackend enum Debugging and profiling
A rendering backend a shader bundle can carry compiled output for.
Values
- metalIos → const ShaderBackend
- metalDesktop → const ShaderBackend
- openglEs → const ShaderBackend
- openglDesktop → const ShaderBackend
- vulkan → const ShaderBackend
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- isTextual → bool
-
Whether this backend's compiled output is source text (MSL, GLSL)
rather than SPIR-V bytes.
no setter
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
forCurrentPlatform(
) → List< ShaderBackend> - The backends the running platform can use, most likely first. The engine picks among them at startup and does not report its choice, so a caller wanting one backend's source takes the first that the bundle holds.
Constants
-
values
→ const List<
ShaderBackend> - A constant List of the values in this enum, in order of their declaration.