RenderTextureSampling constructor
const
RenderTextureSampling({
- MinMagFilter filter = gpu.MinMagFilter.linear,
- SamplerAddressMode wrap = gpu.SamplerAddressMode.clampToEdge,
Creates sampling options.
Implementation
const RenderTextureSampling({
this.filter = gpu.MinMagFilter.linear,
this.wrap = gpu.SamplerAddressMode.clampToEdge,
});