RenderTextureSampling constructor

const RenderTextureSampling({
  1. MinMagFilter filter = gpu.MinMagFilter.linear,
  2. SamplerAddressMode wrap = gpu.SamplerAddressMode.clampToEdge,
})

Creates sampling options.

Implementation

const RenderTextureSampling({
  this.filter = gpu.MinMagFilter.linear,
  this.wrap = gpu.SamplerAddressMode.clampToEdge,
});