RenderTextureSampling class Rendering

Sampling options used when a material samples a RenderTexture.

Captures default to bilinear filtering with clamped edges (the right choice for screen-like content, where wrapping would bleed opposite edges together). Use gpu.MinMagFilter.nearest for a pixelated look.

Constructors

RenderTextureSampling({MinMagFilter filter = gpu.MinMagFilter.linear, SamplerAddressMode wrap = gpu.SamplerAddressMode.clampToEdge})
Creates sampling options.
const

Properties

filter MinMagFilter
The minification/magnification filter.
final
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
wrap SamplerAddressMode
The addressing mode for texture coordinates outside 0..1, applied to both axes.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited