RenderStage enum Rendering

A named anchor point in the built-in render pipeline where a CustomRenderPass runs. Ordering within one stage follows the order the passes were added.

The stages are coarse and stable, so a custom pass keeps working as the internal pipeline evolves. The first two stages operate on the linear HDR scene color (before tone mapping); the last two operate on the display-referred image (after the resolve/tone-mapping pass).

Inheritance
Available extensions

Values

afterScene → const RenderStage

Right after the scene is drawn (opaque and transparent), on the linear HDR scene color, before bloom and any HDR custom effects.

beforeToneMapping → const RenderStage

On the linear HDR scene color just before tone mapping, after bloom and HDR custom effects.

afterToneMapping → const RenderStage

On the display-referred image right after tone mapping, before anti-aliasing.

afterAntiAliasing → const RenderStage

At the very end, after anti-aliasing and display-referred custom effects (the overlay slot the built-in selection outline uses).

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<RenderStage>
A constant List of the values in this enum, in order of their declaration.