shadowMap property
Texture?
get
shadowMap
The directional light's cascaded shadow map atlas (a horizontal strip of
shadowInfo cascade tiles, window-space depth in the red channel).
Non-null when the pass declared RenderInput.shadowMap and the scene has
a shadow-casting directional light. Pair with shadowInfo.
Implementation
gpu.Texture? get shadowMap =>
_context.blackboard.get<gpu.Texture>(kShadowMapBlackboardKey);