shadowInfo property
ByteData?
get
shadowInfo
The packed PostShadowInfo std140 uniform block matching shadowMap:
four mat4 world->cascade-clip matrices, a vec4 of the cascades'
view-space split distances, a vec4 light direction (xyz world travel
direction, w = cascade count), and a vec4 light color (rgb, premultiplied
by intensity). Bind it under a PostShadowInfo block via
applyShader's uniforms. Null when shadowMap is null.
Implementation
ByteData? get shadowInfo =>
_context.blackboard.get<ByteData>(kShadowUniformBlackboardKey);