shadowInfo property

ByteData? get shadowInfo

The packed PostShadowInfo std140 uniform block matching shadowMap: four mat4 world->cascade-clip matrices, a vec4 of the cascades' view-space split distances, a vec4 light direction (xyz world travel direction, w = cascade count), and a vec4 light color (rgb, premultiplied by intensity). Bind it under a PostShadowInfo block via applyShader's uniforms. Null when shadowMap is null.

Implementation

ByteData? get shadowInfo =>
    _context.blackboard.get<ByteData>(kShadowUniformBlackboardKey);