apply abstract method

void apply(
  1. AnimationTransforms target,
  2. double timeInSeconds,
  3. double weight
)

Resolve and apply the property value to a target node. This operation is additive; a given node property may be amended by many different PropertyResolvers prior to rendering. For example, an AnimationPlayer may blend multiple Animations together by applying several AnimationClips.

Implementation

void apply(AnimationTransforms target, double timeInSeconds, double weight);