PostProcessSettings class

Built-in post-processing settings for a Scene.

Reachable through Scene.postProcess. Every effect is off by default, so a fresh scene does no extra post-processing work. Turn an effect on and adjust its fields to change the final image.

Constructors

PostProcessSettings()

Properties

bloom BloomSettings
Bright areas blooming into their surroundings, added in HDR before tone mapping.
final
chromaticAberration ChromaticAberrationSettings
Channel separation toward the edges, sampled before grading.
final
colorGrading ColorGradingSettings
Color grading applied to the linear HDR scene color before tone mapping.
final
customEffects List<PostEffect>
User-authored custom effects, run in list order at their chosen insertion point (see PostEffect).
final
filmGrain FilmGrainSettings
Animated noise applied after tone mapping.
final
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
vignette VignetteSettings
Edge darkening applied after tone mapping.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited