worldPlane method
Plane
worldPlane()
The mirror plane in world space, derived from the node's transform: through the node's origin, facing localNormal under the node's rotation and scale.
Implementation
Plane worldPlane() {
final transform = node.globalTransform;
final point = transform.getTranslation();
// Normals transform by the inverse transpose so non-uniform scale keeps
// the plane's facing correct; a singular transform falls back to the
// raw rotation.
final rotation = transform.getRotation();
final inverted = Matrix3.copy(rotation);
final normalMatrix = inverted.invert() != 0.0
? (inverted..transpose())
: rotation;
final normal = (normalMatrix * localNormal) as Vector3;
if (normal.length2 < 1e-24) {
return Plane.normalconstant(Vector3(0, 1, 0), -point.y);
}
normal.normalize();
return Plane.normalconstant(normal, -normal.dot(point));
}