PlanarReflectorComponent class Rendering

A Component that renders a per-frame planar reflection of the scene for the mirror surface at its node.

Each frame the surface is visible, the engine renders one offscreen capture of the scene from the view camera reflected across the surface's plane, with the capture's near plane clamped to that plane so geometry behind the mirror never appears. The plane passes through the node's origin with localNormal (the local +Y by default) as its facing direction, both taken through the node's world transform.

The capture reaches materials in this node's subtree that declare the planar_reflection engine input in their .fmat (see MATERIALS.md), which sample it projectively through GetPlanarReflection(). Give each reflector group its own material instance; a material shared across groups receives one group's capture arbitrarily.

A capture is a second scene submission. Its GPU fragment cost scales with resolutionScale, but the CPU and draw-call cost scale with scene complexity like any other view of the scene; bound it with layerMask. The capture reuses the frame's shadow atlas and runs without screen-space post-processing (no occlusion, reflections, bloom, depth of field, or god rays), and reflectors seen inside a capture draw without their own reflection (their base material look), so captures never recurse. Worst case is one extra scene render per reflection group per frame.

Captures follow the frame's primary view (the first screen view). Views rendered to a RenderTexture composite the previous frame's capture, and additional views reuse the primary view's capture.

Inheritance

Constructors

PlanarReflectorComponent({double resolutionScale = 0.5, int layerMask = kRenderLayerAll, int reflectionGroupId = -1, double clipBias = 1e-3, Vector3? localNormal})
Creates a planar reflector for the mirror surface at the owning node.

Properties

clipBias double
World-space offset of the capture's clip plane in front of the mirror plane, keeping the surface itself (and coplanar acne) out of the capture. The default suits meter-scale scenes.
getter/setter pair
enabled bool
Whether this component's update hook runs each frame.
getter/setter pairinherited
hashCode int
The hash code for this object.
no setterinherited
isAttached bool
Whether this component is currently attached to a node.
no setterinherited
isLoaded bool
Whether onLoad has completed.
no setterinherited
isMounted bool
Whether the owning node is part of a live scene graph.
no setterinherited
layerMask int
A bitmask selecting which node layers render into the capture, the same selection a RenderView.layerMask makes. Defaults to every layer. Use it to keep expensive or irrelevant content out of the mirror.
getter/setter pair
localNormal ↔ Vector3
The mirror plane's facing direction in the node's local space. Defaults to +Y (a floor mirror when the node is unrotated).
getter/setter pair
node Node
The node this component is attached to.
no setterinherited
reflectionGroupId int
Reflectors sharing a non-negative group id share one capture per frame; give co-planar surfaces (tiles of one floor) the same id so they cost one scene render together. The default -1 gives this reflector its own capture. Surfaces in one group must be co-planar; the group's plane comes from one member.
getter/setter pair
resolutionScale double
The capture's resolution relative to the view it follows, clamped to 0.1..1.0 at capture time. Defaults to 0.5 (half resolution, a quarter of the fragment work), matching the screen-space reflection knob. Setting enabled false pauses capturing entirely and the surface falls back to its base look.
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

cloneFor(Node cloneOwner) Component?
Returns a copy of this component for cloneOwner, the Node.clone counterpart of the owning node, or null to not carry the component to clones (the default).
inherited
fixedUpdate(double fixedDt) → void
Called once per fixed physics step while the component is mounted, enabled, and loaded. fixedDt is the fixed timestep of the surrounding PhysicsWorld, not the frame interval.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onAttach() → void
Called when this component is added to a node.
inherited
onDetach() → void
Called when this component is removed from a node.
inherited
onLoad() Future<void>
Optional asynchronous setup, such as loading an asset.
inherited
onMount() → void
Called when the owning node enters a live scene graph.
override
onUnmount() → void
Called when the owning node leaves a live scene graph.
override
toString() String
A string representation of this object.
inherited
update(double deltaSeconds) → void
Called once per frame while the component is mounted, enabled, and loaded. deltaSeconds is the elapsed time since the previous tick. A traversal visits each component at most once. Removing this component or an earlier sibling is safe. A component inserted before the current traversal position starts on the next frame. Reordering component or child lists during traversal is unsupported.
inherited
worldPlane() → Plane
The mirror plane in world space, derived from the node's transform: through the node's origin, facing localNormal under the node's rotation and scale.

Operators

operator ==(Object other) bool
The equality operator.
inherited