PhysicsMaterial class Physics
Surface properties (friction, restitution, density) of a collider.
Materials are immutable, identity-shared value objects: assign one instance to many colliders and the backend will cook it once.
Constructors
- PhysicsMaterial({double friction = 0.5, double restitution = 0.0, double density = 1.0, CombineRule frictionCombine = CombineRule.average, CombineRule restitutionCombine = CombineRule.average})
-
const
Properties
- density → double
-
Mass per unit volume. Used by the backend to derive mass and
inertia from the collider's Shape when the owning rigid body has
no explicit mass set.
final
- friction → double
-
Coulomb friction coefficient. Typical range is
[0, 1]; higher values produce more resistance to sliding.final - frictionCombine → CombineRule
-
Rule for combining this material's friction with the other
participating material's friction at a contact.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- restitution → double
-
Bounciness, in
[0, 1].0is fully inelastic;1preserves kinetic energy on bounce.final - restitutionCombine → CombineRule
-
Rule for combining this material's restitution with the other
participating material's restitution at a contact.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
- defaultMaterial → const PhysicsMaterial
-
Reasonable defaults: friction
0.5, restitution0.0, density1.0, both combine rules CombineRule.average.