PhysicallyBasedMaterial constructor
PhysicallyBasedMaterial({})
Implementation
PhysicallyBasedMaterial({
this.baseColorTexture,
this.metallicRoughnessTexture,
this.normalTexture,
this.emissiveTexture,
this.occlusionTexture,
this.environment,
}) {
setFragmentShader(baseShaderLibrary['StandardFragment']!);
}